using UnityEngine;

namespace Verse;

public class CreditRecord_Space : CreditsEntry
{
	private float height = 10f;

	public CreditRecord_Space()
	{
	}

	public CreditRecord_Space(float height)
	{
		this.height = height;
	}

	public override float DrawHeight(float width)
	{
		return height;
	}

	public override void Draw(Rect rect)
	{
	}
}
